Player spawns are now randomly selected from a prioritized list of spawn locations in order to better support more players per map.Added player spawns to all maps to support up to 30 players.Improvements have been made to burst fire and tapping.Lowered the spread on the Negev to be more in line with the m249. Lowered the max width of the recoil patterns for the MG's to make them better for their price point. Slightly increased the damage for the fiveseven to keep it on par with other pistols. Updated weapons based on performance metrics:.Added mp_restartgame_immediate ConVar which has the same effect as mp_restartgame without a delay.Added changelevel_next server command which changes to the next map in the map cycle.Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle.Added sv_lowedict_threshold and sv_lowedict_action which allow the engine to take action before running out of free edicts.Fatal engine errors are now written to the server log file.Fixed a problem that allowed malicious clients to disable the "ping" and "status" commands for other connected clients.Additional improvements for client/server stability.Updated console logging system to minimize opening and closing of files, greatly improving performance under certain conditions.Fixed server crash caused by using changelevel2.Fixed server crash exploit related to audio buffer overruns.Fixed IP bans not applying to RCON access. ![]() ![]() Fixed dedicated server not receiving restart requests when updates are released.Fixed a client crash related to dynamic model loading.The update will be applied automatically when you restart Counter-Strike: Source. An update to Counter-Strike: Source has been released.
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